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Skirmish Conduct and Administration

General Overview

To define how a day of WWII Airsoft will breakdown, we will follow these terms:

Skirmish = A full day, or several consecutive days of WWII Airsoft play. A Skirmish will have one or more Scenarios.

Scenario = A cohesive narrative involving both Axis and Allies pitched in battle.

Mission = A military objective that will accomplish a particular goal as related in the Scenario. There may be several Missions in one Scenario.

Skirmishes will normally be conducted on weekends. Arrival time will vary but generally be around 9 a.m. The first hour to two hours will be filled with gearing up, chrono of every weapon being brought on the field, safety and scenario/mission briefs by the OCs/Game Administrators. Play should begin around 10:30 or so. Lunch breaks will normally not be taken, but incorporated into a break in the action. Play will continue to around 5 p.m. during one day events, but may be longer. Multiple day events will be planned and overnight action is a possibility.

Team, Unit Composition, and Missions

A Team is defined as one side of two opposing forces i.e. the Allies. There may be several Units per a team. Depending on the category of the game and the composition of the players, a team may include 82d ABN, 101st ABN, and 2d Rangers all working toward the same goal in the scenario, though they may be assigned different missions, i.e. 2d Rangers tasked to recon and take out the opposing forces HQ while the 82d drops in from behind to take care of any artillery support, and the 101st may engage the front line unit. Unlike traditional Airsoft, Team structure for a given Skirmish is set in stone. You obviously can't have a 2d Panzer and 101st ABN troop fighting on the same side.

Regeneration, the ability of a player to tag back into the game after being killed will be dependent on the scenario and number of players in the skirmish. The trade off in realism is that if a limited number of players are involved in a game, the act of regeneration effectively simulates the addition of reinforcements to the line. Skirmish Planning

The WW2AA will post Skirmish dates on the Home Page (message board) and in the Forum once that is established. Players will register their intent to play on the Forum.
If a member wishes to develop a Scenario or OC the Skirmish, that is fine, but prior coordination with WW2AA Council is required. WW2AA affiliates will organize skermishes at thier own discretion. Skirmishes will normally be posted at least a few weeks in advance, but may be spur of the moment depending on member's schedules and desire to play. Skirmish Requirements

In order to facilitate ease in communication and clarity in Skirmish Style, the WW2AA classifies Skirmish

WWII Impression and weapon required. Complete kit authenticity is enforced. Unit integrity is required. We strongly recommend you try to form one full squad of the same historical unit in order to play.
WW2 Airsoft Association©2013